﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace MrPainter.Scenes
{
    abstract class BaseScene
    {
        protected ContentManager Content;
        protected GameWindow Window;

        public BaseScene(ContentManager Content, GameWindow Window)
        {
            this.Content = Content;
            this.Window = Window;
        }

        public abstract void Update(GameTime gameTime, KeyboardState keyboard, KeyboardState last_keyboard, MouseState mouse, MouseState last_mouse);

        public abstract void Draw(GameTime gameTime, SpriteBatch spriteBatch);
    }
}
